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Tiying Zhao is a digital artist and 3D modeler.

She specializes in creating characters & environment models,

and applying correct topology flows & UVs. Additionally,

she also has experience simulating hair in Maya Xgen,

texturing in Substance Painter & Mudbox, rendering in Arnold,

Blender, and Marmoset, final compositing in Nuke, editing shaders, and lighting.

Creativity has always been Tiying’s avenue of contributing to the world.

Studied in grad school at the Academy of Art University––specifically 3d modeling

––she adapted her skills to 3D animation and games.

Today, she builds models with neat, clean topology,

and develops artwork with aesthetic finesse and attention to detail.

Packing all her best talent and skill into her love for cinema, animation,

and video games, she’s confident she’s found her calling in life.

She hopes to share her artistic vision with others,

bringing concept art to life in meaningful, satisfying ways for audiences.

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